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1. Cyno field pilots - in Ships and Modules [original thread]
Originally by: Roxanna Kell Cyno field pilots now distructable? To be fair, cyno ships have always been destructable ; what it sounds like you're saying is that they're now targettable while the field is active.
- by Tar Kovsky - at 2006.08.23 22:04:00
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2. Your Ship's Name - in Ships and Modules [original thread]
Edited by: Tar Kovsky on 18/04/2006 22:54:01 Some recent names: Mammoth: Bait Rapier: Handsome Cyclone: Despair Rifter: Nothing to Lose Blackbird: No Protection [Edit: can't spell Blackbird]
- by Tar Kovsky - at 2006.04.18 22:53:00
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3. STOP buying overpriced HACS - in Ships and Modules [original thread]
Originally by: Sitri If you think they are too expensive DON'T BUY THEM FFS!!!!!!!!! Signed. Either you think the price is worth it, or you don't buy one. Originally by: darth solo battlecruisers rock and roll, use them instead ...
- by Tar Kovsky - at 2006.01.15 16:50:00
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4. Defenders dont even bother using them! - in Ships and Modules [original thread]
Originally by: Antic NPC battleships in lvl 4 missions sure are effective enough with defenders to the degree that it makes using 6 cruise launchers against some of them impossible as cruise go down way to easy to defenders (and is a long ...
- by Tar Kovsky - at 2005.07.08 19:10:00
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5. Adv. Weapon Upgrades is teh suck. - in Ships and Modules [original thread]
Originally by: Face Lifter Originally by: Tar Kovsky Riight, because the Wolf is a notoriously overpowered ship... If you were a little smarter you'd realize that this skills boosts every ship, not just your underpowered Wolf. ...
- by Tar Kovsky - at 2005.07.04 23:23:00
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6. Adv. Weapon Upgrades is teh suck. - in Ships and Modules [original thread]
Originally by: Discorporation Originally by: Tar Kovsky Originally by: Discorporation The skill isn't needed. Unless you actually want to mount a standard launcher on a Minmatar AF. That's called making sacrifices. Ri...
- by Tar Kovsky - at 2005.07.04 14:21:00
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7. Adv. Weapon Upgrades is teh suck. - in Ships and Modules [original thread]
Originally by: Discorporation The skill isn't needed. Unless you actually want to mount a standard launcher on a Minmatar AF. In fact, I think nearly all my fittings are unusable on Sisi for lack of grid. This is a rank 7 skill, I bel...
- by Tar Kovsky - at 2005.07.04 12:15:00
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8. Rupture fitting critique/suggestions - in Ships and Modules [original thread]
Originally by: DrunkenOne Highs: 4 720s, 2 rocket launchers w/ defenders Mids: ab II, target painter, sensor booster Lows (I think?): 2 RCU, 3 gyro IIs I like this. So, you prefer the ROF on the rocket launchers for defenders vs. having...
- by Tar Kovsky - at 2005.06.09 22:33:00
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9. Tempest - in Ships and Modules [original thread]
Originally by: lo u i cant get on game as i work away from home and firewall stops me You can use the "Item Database" on this very website to find the information in question.
- by Tar Kovsky - at 2005.05.12 00:09:00
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10. The never ending Matari ship debate. - in Ships and Modules [original thread]
Originally by: Incub anyway just to stay on topic, why make the minnie BS's cheaper? you think people would fly them then :P Well, it would make it more affordable to replace them given how often they get wtfpwnd
- by Tar Kovsky - at 2005.01.21 00:44:00
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11. Have LVL 3 agents and want to hunt. - in Ships and Modules [original thread]
Originally by: Styxx I would assume I would get new agents and have to do all kill missions starting at lvl 1 till I get to lvl 3 again. Not necessarily. Whichever organization you've been doing missions for will have allies for whom yo...
- by Tar Kovsky - at 2004.11.02 18:40:00
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12. Have LVL 3 agents and want to hunt. - in Ships and Modules [original thread]
Originally by: Styxx I would assume I would get new agents and have to do all kill missions starting at lvl 1 till I get to lvl 3 again. Not necessarily. Whichever organization you've been doing missions for will have allies for whom yo...
- by Tar Kovsky - at 2004.11.02 18:40:00
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